
Data awareness with location data
Wo, wie und wozu werden Daten gesammelt und verarbeitet? – Datenbewusstsein durch die Exploration von Standortdaten aus dem Mobilfunknetz
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Decision trees with data cards
Apfel oder Popcorn? Eine enaktive Einführung in KI, maschinelles Lernen und Entscheidungsbäume mit Datenkarten
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Human vs. Machine
This teaching material deals with a variant of hexapawn in which students play themselves and also simulate a machine player. The aim is to understand how computers can learn through experience by collecting data from games played and thus ‘training’ themselves to play in an optimal way. This serves as an example of reinforcement learning, which also plays a role in the development of technologies such as ChatGPT and AlphaGo.
